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nunokas Escreveu:boas, alguém já jogou o jogo? então e a que resolução e qualidade gráfica?epá, fiquei bem impressionado com a demo mas agora o jogo cospe-se todo no nivel de stonehelm (akele em k surge o cyclop a partir com td)muitos breaks,parecem de leitura de som em k atrofia tb
isto para não falar dos longos loads k muitas vezes fazem o jogo ir para desktop com janela de erro
k irritação, nem no oblivion a 1280/1024 tenho tantas quebras de fps!!!isto é normal malta?o meu sistema é o da sig e corre hl2 episode one com td no máximo sem estes atrofios
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scuz Escreveu:Quando souberem alguma novidade postem aqui qualquer coisa. Eu tive quase para comprar este jogo, mas como não sabia se corria bem no meu pc não o fiz.
Já testei a demo e aquilo é de deixar uma pessoa a salivar. =)




Full Change History:
[-] November 08, 2006 (current release)
Changes/Additions
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The Steam version is at the same version as the retail
Totally redone the way AI Misc & Combat speech were managed to avoid a lot of stuttering
Now "Medium" is correctly defined as the recommended Texture level of detail for the smaller PCs
Health and poison effects are no longer displayed during credits
Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell
All game menus are hidden when a video starts
The DM fonts now support all Eastern European languages
Saving is now disabled during end game credits to avoid system anomalies
The player now dismounts correctly from the top of ladders, even when moving backward
Leanna no longer shows the wrong animation when exiting from the giant spider's lair
Localization: while in game pressing esc and then switching to MP, the confirmation window was not translated
Localization: German: fixed improper wall signs
Bug fixes
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Fixed a walkthrough stopper bug in Chapter 04 regarding spawning of Necroguard, if you had moved crates on their spawn point
Crash fixed on Save/Load if player has an object in their hands
Problem fixed when the player tries to switch between Xana mode and an equipped scroll
Indestructible shields are now really indestructible
Crash fixed when the player tries to throw a dagger, then immediately jumps and parries
Crash fixed when the player tries to switch between casting a fireball and taking an object
Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode
Fixed a bug that could occur when saving a game at the end of level 12_A. The chain that allows you to exit from that part of the level won't be shortened (unusable) if you reload at this point
Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap
Climbing NPCs can't be charmed and fall if shrunken
Bug fixed that allowed player to break the planks from the last house of the l07_a without being inside the house
Bug fixed. When the player uses magic against Aratrok, his bodyguards now react
Fixed getting stuck on door on Level 11, when jumping on a rope attached to it
Fixed weapon being unequipped after jumping in certain conditions
Fixed when pressing E multiple time in certain conditions would quicksave the game
Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
Fixed not being able to take any objects under certain conditions
Fixed game crash after de-equipping a weapon in certain conditions
Fixed a potential first person hands animation problems
Fixed being stuck sometimes in some specific locations close to stairs
Fixed looping dagger and staff sound when doing a power attack and parrying in the middle
Fixed some scrolls that could be used several times (much like a spell)
Fixed teleporting that could occur when using lockpick
Fixed Fireball staying stuck to the player until it explodes
Fixed the mission failed message not appearing when killing the wounded guard on the island
Fixed, shrunken enemies are now sensitive to melee weapon
Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
Fixed Percy getting stuck in a window
Fixed Percy not reacting properly to certain players choice (avoiding spoiler)
Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead
Fixed invisible wall present on level 7
Fixed a crash when at the raggdoll in level 2 with a fire arrow spell
Fixed collision disappearing on Trap behind the barn after a reload
Fixed lockpicking becoming a weapon (melee animations played)
Fixed Lighting bolt scroll not working
Fixed issue with telekinesis not always working as intended
Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu




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