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Creative Byte Escreveu:Boas,
Se pensares que um bom jogo leva mais de um ano a ser desenvolvido.


chocobanana Escreveu:Não te preocupes que sempre podes trocar o teu AMD 4000+ por um AMD x2 (dual core), sem mudar a motherboard

LoGiKZ Escreveu:Boas é vdd q ja vao sair jogos em multi-thread?? eu nem sabia q isso era possivelpensei q um jogo fosse sp so uma "accao" pro computador e nunca várias...


Um dos threads comanda o boneco, outro carrega as texturas do mundo, e outro carrega isso tudo no modelo 3D, outro faz o render, e tudo isto "ao mesmo tempo"

The first hurdle is obviously getting game developers to multithread their engines. This is a much bigger hurdle than optimizing for Cell or the 360's 3-core PPC processor. I have a feeling that it may take a while before we see properly multithreaded game engines running on consoles (the current estimate is year-end 2006 for multithreaded game engines to appear on the PC), so the first generation of games for the 360 and PS3 may end up being more of a competition of GPU horsepower. From what I've seen thus far, the demos that are being showcased aren't really focusing on the physics or AI aspects of what these next-generation consoles can do, rather mostly focusing on the fact that we finally have consoles with GPUs powerful enough to render scenes at 720p or 1080p resolutions.





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