por Tretabyte » Quarta Dez 01, 2004 6:22
Boas,
actualiza para as novas DNA, as 3.4.4.11 que sao mais estaveis e depois de instalares tudo e rebootares deves de ir ao menu da placa e configurares as coisas consuante o que achares melhor, no meu caso meto tudo em max performance e no caso do AA e do Anisotropic deixo em application def pois cada jogo ou programa fica a controlar por si essas opcoes, depois disto deves de rebootar novamente o sistema para que fique tudo a funcionar como deve de ser, por ultimo vai a pasta das DNA e arranca o ATI Tray Tools e activa o CAT AI em low ou high consuante o teu desejo.
ja agora,
AntiAliasing: In computer graphics, antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth. Jaggies occur because the output device, the monitor or printer, doesn't have a high enough resolution to represent a smooth line. Antialiasing reduces the prominence of jaggies by surrounding the stairsteps with intermediate shades of gray (for gray-scaling devices) or color (for color devices). Although this reduces the jagged appearance of the lines, it also makes them fuzzier.
Another method for reducing jaggies is called smoothing, in which the printer changes the size and horizontal alignment of dots to make curves smoother.
Antialiasing is sometimes called oversampling.
Anisotropic: Anisotropic (meaning non-isotropic) is usually used to describe a directionally dependent phenomenon.
For example, anisotropic radiation has different intensities in different directions, and an anisotropic field exerts different actions depending on how the test particle is oriented. Magnetic susceptibility or electrical conductivity, for example, can be anisotropic in certain materials, as is the cosmic microwave background radiation. Wood is an anisotropic material as its strength and expansion due to humidity are different in the longitudinal, radial, and tangential directions. See also anisotropic etch, and liquid crystal.
This term is also used in the field of computer graphics. For example, an anisotropic surface will change in appearance as it is rotated about its geometric normal, as is the case with velvet. Anisotropic scaling occurs when something is scaled by different amounts in different directions, for example, stretching a 64×64-pixel texture to cover a 12×34-pixel rectangle.
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